Test your skills and reflexes as you simultaneously guide two lovable
Control both balls at exactly the same time as you try to avoid the death and danger that awaits their every move.
Oh, and there are jokes.
It's all very well me telling you how good the game is, you expect that. But what have other people been saying about it?
So glad you asked...
“Infuriating, but in a good way... Really nicely polished.”
“Beautifully tuned: each level is the exact translation of a developer’s manic cackle into game structure.”
“Seriously, I’ve never wanted to kick a developer in the shins before I played Binaries.”
“Clever design, great music and humor.”
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Like all the best things in life, binaries was brought kicking and screaming in to this world as a result of the hard work of (mainly) two people.
After years of being humiliated by his lack of skills at Super Meat Boy and n++, Tony decided the only way he'd be able to beat one of these fast-paced platform games would be if he made it himself, so he'd know the tricks to all of the levels. And so here we are.
(At the time of writing, Tony still cannot beat all of the levels in binaries.)
By day Will makes the pew pews, the booms, and the shouty men for some of the biggest games franchises around, and by night he fights crime.
Sorry, hang on, that's not right - by night he makes funky soundtracks for abstract platform games. Way cooler than crime fighting, and with more high-tech gadgets.
No controllers were harmed in the making of this game.