Test your reflexes and awareness as you simultaneously guide two lovable[1] balls through 101 brightly coloured challenges in the world's first[2] concentration platform game.

Control both at the same time using the same set of controls - when one moves left so does the other - and watch out for hazards colour matching the little tykes.

Oh, and there are jokes.[3]

[1]May not be lovable

[2]May not be first

[3]May not be funny

Or maybe you like donating money to charity while you buy your games?

Features

  • Concentrate your way through 101 levels of fiendish puzzle-solving, death-defying and controller-throwing.
  • Choose your own route through the game's non-linear map. Have you got stuck? No worries! Just go and play a different level.
  • Love an extra-hard challenge? Replay levels against the clock to get the fastest time you can. Are you quick enough to get S rank on every level? (I'm not.)
  • A really funky adaptive music score that gets excited when you do well and chills out if you’re stuck, to help you concentrate.
  • Laugh along with up to ten jokes! Look, I'm going to keep saying that it's funny. You'll come around eventually.

Press

It's all very well me telling you how good the game is, you expect that. But what have other people been saying about it?

So glad you asked...

“Infuriating, but in a good way... Really nicely polished.”

Mike Bithell (Thomas Was Alone, Volume)

“Beautifully tuned: each level is the exact translation of a developer’s manic cackle into game structure.”

Electron Dance

“Seriously, I’ve never wanted to kick a developer in the shins before I played Binaries.”

Words About Games

“Clever design, great music and humor.”

Games Ring

Mailing list

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Team

Like all the best things in life, binaries was brought kicking and screaming in to this world as a result of the hard work of (mainly) two people.

Tony Gowland

After years of being humiliated by his lack of skills at Super Meat Boy and n++, Tony decided the only way he'd be able to beat one of these fast-paced platform games would be if he made it himself, so he'd know the tricks to all of the levels. And so here we are.

(At the time of writing, Tony still cannot beat all of the levels in binaries.)

Will Morton

By day Will makes the pew pews, the booms, and the shouty men for some of the biggest games franchises around, and by night he fights crime.

Sorry, hang on, that's not right - by night he makes funky soundtracks for abstract platform games. Way cooler than crime fighting, and with more high-tech gadgets.